Mō̂ōg Yer Kēä has a yearly average temperature of 20°C (68°F), with its average temperature during the summer being a warm 29°C (84°F) and its average temperature during the winter being a cool 12°C (53°F). Mō̂ōg Yer Kēä receives an average of 272 cm/y (107 in/y) of precipitation, most of which comes in the form of rain during the summer. Mō̂ōg Yer Kēä covers an area of nearly 7 km2 (2 mi2), and an average elevation of 3730 m (12237 ft) above sea level.
Overview
Mō̂ōg Yer Kēä was founded durring the early 13th century in winter of the year 1249, by Gä̋chvē Yó̄́̄ 'Dazzle Munch' Réó̄ Yärmboīy Vú̄̄b Vúōki̋ch Yä̂f̄. The establishment of Mō̂ōg Yer Kēä was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Gä̋chvē Yó̄́̄ 'Dazzle Munch' Réó̄ Yärmboīy Vú̄̄b Vúōki̋ch Yä̂f̄ struck deals with nearby nations and communities to establish Mō̂ōg Yer Kēä as a prison colony.
Mō̂ōg Yer Kēä was built using the conventions of Goblin durring the early 13th century. Naturaly, all settlmentss have their own look to them, and Mō̂ōg Yer Kēä is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Mō̂ōg Yer Kēä is buildings are grouped arround an odd layout of premissive flagstone streets, which seems to be based on an overlapping squair patern such that there are small squares at the cornor of every bigger square. Sometimes buildings exist in the smaller squaires, other times they are open spaces, or occupied by temporary structures. The town is the proud owner of a thick set of fortified walls fashioned from querried stone blocks. While not up to snuff for a fort or castle wall, the town's walls are naturaly much larger than those of forts or castles. Therefore, the construction such a wall is most expencive. Mō̂ōg Yer Kēä's buget focused wall would serve its community well in battle in spite of looking unimpressive compared to castles and fortresses. The top tier civilian fortifications has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.
Mō̂ōg Yer Kēä has a very calm atmosphere. People can be seen relaxing, scocilizing, and going about all manner of business other than the daily grind. Men, women, children, all can be seen enjoying life in a laid-back way in the many parks which line Mō̂ōg Yer Kēä’s streets. In spite of this, quite a few people can be seen reading and the town has an abundance of libraries. It’s quite clear the community values education.
Civic Infrastructure
Mō̂ōg Yer Kēä has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Mō̂ōg Yer Kēä. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Mō̂ōg Yer Kēä's parks.
Mō̂ōg Yer Kēä has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Mō̂ōg Yer Kēä.
Mō̂ōg Yer Kēä has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Mō̂ōg Yer Kēä has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Mō̂ōg Yer Kēä has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Mō̂ōg Yer Kēä's public wards, blessings, and other arcane systems.
Mō̂ōg Yer Kēä possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large Town. Mō̂ōg Yer Kēä's grid is powered by mana accumulators.
Mō̂ōg Yer Kēä has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Mō̂ōg Yer Kēä's natural decorations nor waterways.
Mō̂ōg Yer Kēä has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Mō̂ōg Yer Kēä has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Mō̂ōg Yer Kēä has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Cultural Notes
Mō̂ōg Yer Kēä's chapel was built using a different architectural style from the rest of the town. The style used is characterized by grandeur of scale, simplicity of geometric forms, dramatic use of columns, and a preference for blank walls. This design ethos extended to re-imagining earlier styles of structure to create them anew, with a similar overall look and feel to one another..
In Mō̂ōg Yer Kēä rainbows form quite often above the Large Town.
The Caterpillar, Blood near Mō̂ōg Yer Kēä are known to be almost tame, such that they can be put to domestic use.
Mō̂ōg Yer Kēä's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves long periods of drunkenness to channel Abjuration energies of tier 2 via singing.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 3
Farmers: 5
Farm Laborer: 11
Hunters: 6
Milk Maids: 4
Ranchers: 2
Ranch Hands: 4
Shepherds: 4
Farmland: 6764 m2
Cattle and Similar Creatures: 415
Poultry: 4986
Swine: 332
Sheep: 16
Goats: 3
Horses, Mounts, and Beasts of Burden: 166
Craftsmen
Arms and Toolmakers: 3
Blacksmiths: 3
Bookbinders: 2
Buckle-makers: 2
Cabinetmakers: 4
Candlemakers: 5
Carpenters: 5
Clothmakers: 5
Coach and Harness Makers: 1
Coopers: 4
Copper, Brass, Tin, Zinc, and Lead Workers: 2
Copyists: 1
Cutlers: 1
Fabricworkers: 3
Farrier: 12
Furriers: 1
Glassworkers: 6
Gunsmiths: 3
Harness-Makers: 1
Hatters: 3
Hosiery Workers: 1
Jewelers: 1
Leatherwrights: 4
Locksmiths: 1
Matchstick makers: 2
Musical Instrument Makers: 2
Painters, Structures and Fixtures: 2
Paper Workers: 2
Plasterers: 2
Pursemakers: 2
Roofers: 1
Ropemakers: 1
Rugmakers: 1
Saddlers: 3
Scabbardmakers: 3
Scalemakers: 1
Scientific, Surgical, and Optical Instrument Makers: 1
Sculptors, Structures and Fixtures: 1
Shoemakers: 1
Soap and Tallow Workers: 6
Tailors: 10
Tanners: 2
Upholsterers: 2
Watchmakers: 2
Weavers: 5
Whitesmiths: 1
Merchants
Adventuring Goods Retellers: 1
Arcana Sellers: 1
Beer-Sellers: 2
Booksellers: 2
Butchers: 4
Chandlers: 4
Chicken Butchers: 4
Entrepreneurs: 1
Fine Clothiers: 3
Fishmongers: 4
Florists: 1
Potion Sellers: 2
Resellers: 7
Spice Merchants: 2
Wine-sellers: 3
Wheelwright: 2
Woodsellers: 1
Service workers
Bakers: 9
Barbers: 8
Coachmen: 2
Cooks: 7
Doctors: 3
Gamekeepers: 2
Grooms: 1
Hairdressers: 5
Healers: 4
Housekeepers: 5
Housemaids: 10
House Stewards: 5
Inns: 1
Laundry maids: 2
Maidservants: 5
Nursery Maids: 3
Pastrycooks: 5
Restaurateur: 7
Tavern Keepers: 7
Specialized Laborer
Ashworkers: 2
Bleachers: 1
Coal Heavers: 3
In-Town Couriers: 3
Long Haul Couriers: 3
Dockyard Workers: 3
Hay Merchants: 1
Leech Collectors: 4
Millers: 3
Miners: 3
Oilmen and Polishers: 2
Postmen: 3
Pure Finder: 2
Skinners: 4
Tosher: 2
Warehousemen: 5
Watercarriers: 3
Watermen, Bargemen, etc.: 4
Skilled Laborers
Accountants: 2
Alchemist: 2
Clerk: 3
Dentists: 1
Educators: 4
Engineers: 2
Gardeners: 1
Mages: 1
Plumbers: 1
Pharmacist: 1
Scientists: 1
Civil Servants
Adventurers: 1
Bankers: 2
Civil Clerks: 3
Civic Iudex: 1
Consultants: 1
Exorcist: 3
Fixers: 2
Kami Clerk: 3
Landlords: 3
Lawyers: 2
Legend Keepers: 2
Militia Officers: 13
Monks, Monastic: 5
Monks, Civic: 5
Historian, Oral: 3
Historian, Textual: 1
Policemen, Sheriffs, etc.: 4
Priests: 6
Rangers: 2
Rat Catchers: 2
Scholars: 2
Spiritualist: 3
Storytellers: 6
Military Officers: 6
Cottage Industries
Brewers: 4
Comfort Services: 5
Enchanters: 1
Herbalists: 1
Jaminators: 5
Needleworkers: 5
Potters: 2
Preserve Makers: 4
Quilters: 2
Seamsters: 7
Spinners: 5
Tinker: 1
Weaver: 4
Artists
Actors: 1
Bards: 2
Dancers: 2
Drafters: 1
Engravers: 1
Glaziers: 1
Inlayers: 1
Musicians: 4
Playwrights: 1
Sculptors, Art: 1
Wood Carvers: 5
Writers: 5
Produce Industries
Butter Churners: 5
Canners: 5
Cheesmakers: 5
Millers: 3
Picklers: 2
Smokers: 2
Stockmakers: 1
Tobacconists: 2
Tallowmakers: 3
548 of Mō̂ōg Yer Kēä's population work within a Foundational Occupation.
36 work in Agriculture
127 work as Craftsmen
44 work as Merchants
91 work as Service Workers
51 work as General Laborers
19 work as Skilled Laborers
81 work as Civil Servants
46 work in Cottage Industries
25 work as Artists
28 work in Produce Industries
1065 of Mō̂ōg Yer Kēä's population do not work in a formal occupation, but do contribute to the local economy. 49 (3%) are noncontributers.
Points of Interest
Many of Mō̂ōg Yer Kēä’s structures date back to the ancient past and a long-vanished culture. They have unique architectural traits, perhaps being made of some strange substance or with uncanny qualities. The locals find them too useful or too durable to destroy, but the buildings often have unpleasant little surprises in their under-explored corners, and there may be greater structures still buried by long ages beneath Mō̂ōg Yer Kēä’s streets.
Mō̂ōg Yer Kēä is known for its unusual rock formations.
POI
History
In time immemorial, reportedly some time during the late 2nd century, Mō̂ōg Yer Kēä was attacked by a renegade group of the army. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Mō̂ōg Yer Kēä lost 189 people, 124 livestock, and 52 buildings. The conflict ended after roughly 219, when members of Mō̂ōg Yer Kēä's militia enacted an operation to destroy a particular port. The operation was complicated by a key segment of the operation that deepened entirely on a stealth mission going perfectly. The conflict ended with an assault and siege on the port, which ended in defeat for Mō̂ōg Yer Kēä's forces. The war is remembered in legend by Mō̂ōg Yer Kēä's bards, historians, and legend keepers.